With a hatch, you can make the spacing quite small - like now I'm using a criss-cross (double) hatch at 0.25 pixels at 1:20 scale to show an epoxy fillet in small oddly-shaped gaps – it looks near enough like a solid colour fill but without the hassle of actually making a shape – the areas to be filled are a mix of straight lines and an outward radius – I want to fill on the convex side of the radius.
But if I try to do the same thing with a texture – scaling it to say, 0.1 it takes forever – for a very similar effect. And if I try to edit a texture to produce a very small result it also takes forever both to save the edit and to use it.
My question is - why are textures so different from hatches in this way?
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
They both end up on the drawings sort of like a polygon - at least, to "un-group" them to their constituent lines you have to Convert to lines – then you can edit their lines as normal – so in that respect they seem similar.
Cheers -- George